﻿/**	@file		mod.h
 *	@date		(2007-04-14 00:10:14)/(2008-08-10 14:40:16)
 *-----------------------------------------------------------------------------
 *	@version	1.0.3.4
 *	@author		Nick Shallery	(nicknide@gmail.com)
 *	@copyright	YOU HAVE ALL LEFT WITH THIS CODE WHILE YOU KEEP COMMENT IN EVERY COPY.
 *-----------------------------------------------------------------------------
**/

#if			!defined(__LXUT__MOD__NICK__K_IN_G__)
#define		__LXUT__MOD__NICK__K_IN_G__
//==============================================================================
//--------------------------------------------------------------------------

#if			!defined(__LXUT__MOD__LXM_IMPORT__NICK__K_IN_G__)
	#include	"./lxm_import.h"
#endif	//	!defined(__LXUT__MOD__LXM_IMPORT__NICK__K_IN_G__)

#if			!defined(__LXUT__MOD_SHADER_LOADER__NICK__K_IN_G__)
	#include	"./shader_loader.h"
#endif	//	!defined(__LXUT__MOD_SHADER_LOADER__NICK__K_IN_G__)

#if			!defined(__LXUT__MOD__PRETTY_MESH__NICK__K_IN_G__)
	#include	"./pretty_mesh.h"
#endif	//	!defined(__LXUT__MOD__PRETTY_MESH__NICK__K_IN_G__)

#if			!defined(__LXUT__MOD__PRETTY_IMAGE__NICK__K_IN_G__)
	#include	"./pretty_image.h"
#endif	//	!defined(__LXUT__MOD__PRETTY_IMAGE__NICK__K_IN_G__)


//--------------------------------------------------------------------------
//==============================================================================
#endif	//	!defined(__LXUT__MOD__NICK__K_IN_G__)
